SUP GANG! I threw together a game for Ludum Dare this weekend. I wasn't too into the theme ("CONNECTED WORLDS"), so I didn't really get going on it until Saturday evening, but it turned out to be pretty rad. Once I tweaked the control scheme to make it super frustrating to play, I starting have a really good time with it. Turned out to be a puzzle platformer in which you control two dudes at once, and where the two guys can never touch the same thing. Check it out!
BEAR IN MIND that I did all the art for this, so it's not going to look much like a Butterscotch game. Still... WHATEVER!
Title Screen:
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Comments
I got the hang of the controls after 10 minutes or so, got to I BELIEVE the 3/4ths mark but then had to run to a meeting. The slipperiness of the tiles was what did me in most often, but it's pretty damn impressive for being put together in ... what, 10 hours? I MEAN SERIOUSLY SETH WHAT IN THE CRAP IS THIS BLACK MAGIC.
Yeah man, you gotta take 'er easy on those SLIPPYTILES!
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Arghhhh this game is tough! I like the control scheme with the jumps swapped. Clever, and EVIL. The art isn't not too shabby, I didn't know you did any.
Patrick Crecelius, part of the game scoring and FX duo Fat Bard. Currently working with BScotch on Crashlands and Narwhal Online.
www.FatBardMusic.com
SETH COSTER
Butterscotch Shenanigans
Games Programmer