[UPDATE] The prototype is now OFFLINE.
We made it this past weekend!
Go get it before someone takes your spot! Only the first 1,000 players to sign up will get to play, because it's super alpha mode. You'll need a BscotchID to play.
https://www.youtube.com/watch?v=SzQkhygSlFUBlog post
here.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Comments
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Played a couple times.
You just click around, learn enemies, and avoid & kill them, yes? Just making sure I'm not missing anything.
I like the whole singleplayer-yet-MMO team effort mechanic.
Not a lot of content, since it was made in a couple days. More of a proof of concept.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
SETH COSTER
Butterscotch Shenanigans
Games Programmer
SETH COSTER
Butterscotch Shenanigans
Games Programmer
All of the stuff under is technical details that may interrest you even if it's not useful by itself.
I didn't find a bug.
However, the menu seems to act weirdly when the connection is really slow (it is only a suspicion, based on my try of a chaotic, slow, open wi-fi on Android) since it shows text like there's no connection even if there is one.
That's sad that we can't keep our progression from Android to PC
It is also possible to run both at the same time. You may, if you want to continue further, add a verification process.
In other things, the process is still called "Fence" and the web link too.
I also spend my time editing my own posts because it's a nice community here.
I also spend my time editing my own posts because it's a nice community here.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
It is random, but this is a small sample so we've got some SELECTION BIAS. The future version will force an exact 1:1:1 ratio (though this will get skewed if one team has fewer active players!).
Upgrades are capped to the community depth (6 at the moment), so they go up when the community levels up!
We do indeed have plans for the excess spice.
Thank @PattyC for the killer music.
@R4V3N GOOD POINT. It is the case though that on the final depth, every room you clear drastically increases the chance of getting juice.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Patrick Crecelius, part of the game scoring and FX duo Fat Bard. Currently working with BScotch on Crashlands and Narwhal Online.
www.FatBardMusic.com
Just a random guy!
Just a random guy!
SETH COSTER
Butterscotch Shenanigans
Games Programmer
SETH COSTER
Butterscotch Shenanigans
Games Programmer