Update: We are no longer requiring registration or limiting participation. Anyone in the Google Group will be able to download and play the pre-release on Google Play.The iOS8 update broke all of our games. No biggie, not many people play our games on iOS. But we can't leave our fans hanging even when they are few and so we fixed the problem. While we were at it, we went ahead and added some new content, because WHY NOT!?
We want to test the new stuff before going live, so we're opening up a public test run on Android. It isn't live YET (probably Friday evening). To
get the game (when it is ready), join our
Google+ Community for public testing. This will grant you access to the test version through Google Play.
Patch 1.3.0 "PETEMARE"
- Currency Updates
- Grubby now accepts doubloons for artifacts & weapons, instead of orbs.
- You can now convert your orbs directly into Doubloons at the in-game shop.
- New Game Modes
- By request, you can now kill pete TWO MORE TIMES! "Petemare" and "Pete's Reckoning" game modes have been added to the game.
- New Masteries
- I AM THE NIGHT: Defeat Pete in Petemare mode. Choose between:
- Shadow: +10% Run Speed, +25% dodge speed
- Moonfall: +30% smash damage, +20% crit damage
- HELLACIOUS: Defeat Pete in Pete's Reckoning.
- No Rest: -10% Smash Cooldown, -1 Sec Bubble Recharge, -20% Spin Attack Charge Time
- Hot blooded: Increases your Rampage duration by 30%
- New Upgrade Tiers
- All upgrades can now be leveled up to Tier 9 (up from 6) to better equip players to handle Pete's return. The upgrade orb cost algorithm will remain the same (cost doubles every tier), and all upgrades up to tier 6 have been left as they were. This means the orb prices for each upgrade tier are (1) 300... (2) 600... (3) 1200... (4) 2,400... (5) 4,800... (6) 9,600... (7) 19,200... (8) 38,400... (9) 76,800
- Bug Fixes
- Going to the main menu and coming back no longer heals you to full health.
- Artifacts no longer drop XP and orbs when you buy them from Grubby, because... that totally wasn't supposed to happen.
- General
- The "warp hole" as explained by Grubby has now become the "Warp sphincter." Enjoy.
- Effect Updates
- Tightened up the attack animation to make it feel more punchy.
- Enemies now flash in a cool way when you hit them, rather than turning dark red.
- Lasers have been updated to be more awesome and lasery.
- All explosive particle effects have been replaced with hand-drawn explosions.
- Damage text that pops off enemies has been made more... DRAMATIC.
- UI Updates
- Removed the daily slap. No more bribing people to come back!
- The top mastery of the Masteries page is now expanded by default, to make the whole system more intuitive.
- The option to jump ahead to 500 meters for 50 doubloons has been removed from the game mode selection screen.
Comments
I also spend my time editing my own posts because it's a nice community here.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
SETH COSTER
Butterscotch Shenanigans
Games Programmer
Just a random guy!
SETH COSTER
Butterscotch Shenanigans
Games Programmer
https://plus.google.com/communities/100242302839310322509
SETH COSTER
Butterscotch Shenanigans
Games Programmer
- Why not buying stuff in doubloons or orbs (why not leaving people the choice)?
- The new character upgrades are probably way too costy (in my opinion. 300k orbs weren't enough and it's not given to everyone)
- The new game modes seem way too really difficult. I mean, I had everything of the previous version, I upgraded at least one level for each characteristic and the game is already way harder than manic mode at 300 hundred meters. It seems pretty hard to beat Pete in those conditions, let appart Pete's Reckoning mode.
- In fact, either the game modes are too difficult or the stuff to buy is too costy (2 doubloons per artifact. It's not given to everyone either)
Other stuff I may have seen:
- Did you remove the daily reward? (not certain about this one)
- Masteries seem to need to be re-selected (not certain either)
- Did you lower the orb loot?
- For the two points above, it may be caused by the update, that may not be taking the previous versions in account.
EDIT (You may read that directly)
I corrected the presentation of my post (my phone doesn't feel like getting on the line under when I told him to, sorry...)And I'm going to correct my first impressions:
- The new difficulty modes are insanely difficult, but after meditating it, it's really awesome.
- The character upgrades are too costy in the end and may be dissuasive for the players.
- Paying all artifacts in doubloons makes me feel like you are somewhat incitating people to buy doubloons packs. I'm certain that it's not the goal but it seriously reduces the "play everything for free" feeling (even if I have more doubloons than needed so i don't imagine how new players would react). I'm convinced you have a good reason behind it but I'm skeptical. Why not putting both ways of payment, even if orb paying costs more comparatively?
The big thing is that paying like 20 doubloons, or even 5 per run on artifacts (plus resurection sometimes, that you reduced to 5 doubloons) is not possible (even less on the long run), and it seems hard to me to continue without some of them. So it's something like "I need that so much that I'm going to spend my hardly acquired doubloons. It is too usefull for me to continue without buying it"
I hope you understand my point, and I would like to discuss it, to know the reasons behind your choices. That would probably change my point of view
P.S. I just love the "Kill me once, shame on you. Kill me twice, also shame on you." line!
(why not more awesome lines for Grubby?)
I also spend my time editing my own posts because it's a nice community here.
Why not buying stuff in doubloons or orbs (why not leaving people the choice)?
We're working on putting together an orb-to-doubloon conversion system, so the choice will be there. Not to worry!
The new character upgrades are probably way too costy (in my opinion. 300k orbs weren't enough and it's not given to everyone)
Previously, you could upgrade everything to max for only 132,000 orbs. Now, you can still get everything to 6/9 upgrade levels for 132,000 (same as before). But 132,000 orbs is just not that tough to get. Think about the fact that you had 300,000 orbs just lying around. Now, the last tier of each track will actually take a fair bit of effort to unlock, and we wanted to make you feel like you really earned something big with those.
The new game modes seem way too difficult.
"Too difficult" is always a relative thing. Someone beat Petemare mode within a couple hours of us putting up the Alpha, so it's definitlely not too difficult... at least for that guy. We felt that once you were maxed out on masteries and had 6 tiers of each upgrade track, the normal story mode was just trivially easy. You could one-shot most enemies all the way up to 1000 meters, so we wanted to bring back some challenge.
Also, we wanted it to be the case that beating Pete's Reckoning is one of the most badass things you can do in a game. It should be like the Mount Everest of gaming. So "too difficult" sounds just right!
Either the game modes are too difficult or the stuff to buy is too costy (2 doubloons per artifact. It's not given to everyone either)
We decided to take a second look at Doubloons and make them actually have a purpose. Originally, they were intended to feel like a very valuable, important thing that you could use to really amplify your badassery. What we found though was that only about 1% of players were using doubloons to unlock masteries, and only about 4% of deaths led to a resurrection (using doubloons). In other words, almost nobody used doubloons for anything... ever. They just didn't matter.
So we're re-tooling the Doubloons to be used for everything within a run -- Grubby will only accept Doubloons for his wares, and you use doubloons to resurrect. But you can convert your orbs into doubloons, so you'll have a more predictable, controllable stream of Doubloons this time around, and you'll have something valuable to spend your orbs on once you've maxed out all your upgrades.
Did you remove the daily reward?
Yep! With the orb-to-doubloon conversion, you can now get your doubloons that way. The daily reward felt weird and shoe-horned, and it didn't really fit with what we wanted the game to be. We want people to come back because they want to play and kick ass, not because we're handing them a daily reward! We may bring it back if it seems detrimental to the game overall, but we'd like to try pulling it out for now.
Masteries seem to need to be re-selected
That's not SUPPOSED to be the case! Unless you started a new game and had purchased the Mastery pack or somesuch?
Did you lower the orb loot?
Nope! We actually may raise it a tad on the new game modes (to balance out the risk/reward from the higher difficulty).
It doesn't take the previous upgrades in account.
What do you mean by this? Did you lose all your upgrades? Had you purchased the Upgrade pack or the Mega pack?
SETH COSTER
Butterscotch Shenanigans
Games Programmer
- The conversion orb-to-doubloons sounds fun. And it reassures me about game balance (between paying-non paying)
- For the 300k orbs, you've got a huge point!
- You're right about the difficulty (I did realize it, that's why I edited my previous post)
- Daily reward won't be regretted
- About masteries, I'm really not sure, but during a dive, the smash refill mastery (upon the beginning of a new depth) didn't work. It happened only once so it was probably a weird bug.
- A rise in orb loot would be nice (we need to pay our expenses)
- The upgrade thing was more of a feeling, don't worry. It is just that Tack felt really weak in front of ennemies, but I'm probably underestimating the 2.5 strength factor.
Thanks for the answers!
I also spend my time editing my own posts because it's a nice community here.
Those additional upgrade tiers really come into play at that point, because they are a bit more effective than the previous tiers. For example, the first 6 tiers of the Vitality track add 8% HP per tier, while the last 3 tiers add 10% per tier.
And your Rampage damage goes up crazily during the last 3 upgrade tiers (from 20% to 50% boost) of the Rampage track, which really helps in the new modes.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
I also spend my time editing my own posts because it's a nice community here.
I also spend my time editing my own posts because it's a nice community here.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
I also spend my time editing my own posts because it's a nice community here.
#########################################
#######################################
FATAL ERROR in
action number 1
of Step Event0
for object story_pete_fight:
Push :: Execution Error - Variable Get 19.phase(100871,
-2147483648)
at gml_Object_story_pete_fight_Step_0
#######################################
#########################################
I can't do anything about the problem. I've tried almost everything I could apart from deleting all of my game data. Also, I've just read one of Ulnarevern's last posts regarding first impressions and there was something about being given 300k orbs and this further leads me to believe that I was supposed to renew the game data as it would allow for one to actually use the apparently given orbs. Nevertheless, I also believe that I'm not supposed to delete the game data as it would make it quite difficult and time-consuming for a tester to actually have access to the new game modes as it can take long to defeat Pete. Is this the problem? Will I have to erase all of the hard earned data on my file? Here is a screenshot of the error:
My device: Samsung Galaxy Tab 2, Android 4.1.1- Jellybean.
(Just in case it had something to do with the device.)
Just a random guy!
Not sure what the deal is with that 300k orbs thing, since I'm pretty sure we didn't do that intentionally!
And I didn't have the problem on my device.
I also spend my time editing my own posts because it's a nice community here.
SETH COSTER
Butterscotch Shenanigans
Games Programmer
SETH COSTER
Butterscotch Shenanigans
Games Programmer
@Ulnarevern, thnx for clearing that up! I found it slightly unclear in the post tho.
Just a random guy!
I also spend my time editing my own posts because it's a nice community here.
Just a random guy!
SETH COSTER
Butterscotch Shenanigans
Games Programmer
We moved the entire bscotch ID system to a new domain (id.bscotch.net) and so all of the links were broken (including the bug report).
As for ads, we had them turned on regardless of purchases while we were debugging, and it looks like we forgot to turn them back off!
We're preparing the final build RIGHT NOW, intending to get it out on Android tonight, and it should fix both of these problems.